Main Skills
- Visual Effects Done in Unity (Main Engine), Unreal (own Time) & Custom Realtime engines
- Substance Designer & Painter
- Photoshop Texture creation
- Embergen Sprite creation
- Houdini Simulations for RBD, Vellum, FLIP fluids etc
- Hard-surface modeling in Autodesk Maya & Organic sculpting in Zbrush
- UV mapping
- Creating environmental & weapon VFX for the game.
- Creating of animated shaders for in-game 3D Assets & VFX
- Rigging of no-character objects for VFX purposes.
- Optimisation of 3D assets and VFX in-game
-Provide accurate time estimates for tasks and meet production deadlines
-Excellent work ethic with diligence in time keeping and focused attention to detail